Rock Popper Deluxe Devlog
Chronicling the updates and challenges I’ve been facing while building my hobby-horse game, Rock Popper Deluxe. Click here for an overview of the project.
2023
2022
- Mega-Cluster Enhanced Spooting
- Mega-Cluster Ejecta Upgrade
- Rear-Shot and Deflector-Shields Tweaked
- Background Engine Enhanced with Hyperspace and Chaos Modes
- Background Engine API
- Poof! It's a Background Engine! (And More Ideas)
- Better Seeking-Shot Powerup Animation and Ideas
- Visual Evidence of Shields, Finally
- Critical Bug Squashed
- Seeking Shot Animation
- Seeking-Shot Problems
- Event Hooks and Modular Cannons
- Mini-Cores Implemented
- Beam-Attack Optimization and Point-Defence
- Cores and Grapple Beams
- Trail Effects and End-of-Game Bonus
- Screen-Shake Added
- Non-Fatal Shielded Impacts
2021
- Working Towards Multiplayer Capability
- Copernican Revolution for Players
- Factions Implemented
- Health Bars and the Grand Unification of Entities
- Shield Upgrade Verbosity
- Player Movement Overhaul
- Straight-Flyer Archetype, Formation Spawning, and Asterdroids
- Straight-Shooter Droids and Player Percentage-Shields
- Regenerating Shields
- Version Control and Bullet Steering Behaviour Upgrade
- Bullet System Universalized
- Better Wave-Spawning and Incremental Debris
- Gravel and the MegaCluster
- Created the Debris System
- Powerup Capsules and Grand Plans
- Engine and Dual-Shot Powerups
- Weapon Powerups and Utility Functions
- Particle System for Weapon Impacts.md
- Powerups and Shield Recovery
- Mini Rammers
- The Droid Rammer
- Wave Spawning, Armoured Asteroids, and The Carrier
- Visual Asteroid Distress, Meaningful Recoil, Asteroid Physics
- Tutorial Over: Going Off-Book!
- Game Over Screen and Reset
- Base-Classed Enemies